Links and Other Resources

Much can be learned by exploring the resources below:

Lightsaber Combat
This article on Wookieepedia deals with different styles of Lightsaber Combat. It is a fascinating read, and it could add a lot of depth to our combat roleplaying if we could integrate this information into our game.


The Jedi Code and The Sith Code
These two articles not only recite the Jedi and Sith Codes (in their various versions throughout Star Wars history), they also explain in greater detail the meanings behind each of the tenets themselves. Both articles are quite interesting, and could come in handy if you want to walk in your Jedi/Sith character’s shoes for a while.


Knights of the Old Republic – The Video Game
This link will provide a refresher on the events of the original Knights of the Old Republic video game. Even though it technically takes place about two years from the beginning of Heart of the Force, many of the key players in this game are derived from KotOR and, as such, we will be learning how each of these characters developed into the people they would one-day become in the XBOX rpg by Bioware. You may not need to refresh your memories of this game, but it helps to have the option, and this page provides such an option.


Knights of the Old Republic II – The Sith Lords
This resource is not as vital as the previous two, but several characters from this game, such as Darth Traya, Darth Nihilus, Darth Sion, Master Atris, and the Jedi Exile, all have appearances planned in Heart of the Force. KotOR II takes place about seven years in the future from the first session of Heart of the Force, so the plotline of the video game isn’t as important as that of the first KotOR or the comic series. However, if you want to learn more about the characters I mentioned above, please feel free to check this page out.


Character Monologue: Tell Us What It’s Like To Be You
An amazing resource for any tabletop role-playing enthusiast, this article deals with the art of the character monologue. As this game will be rules light (or in some cases, rules non-existent), understanding the art of explaining one’s character to the players and the GM will be a key asset that you can’t pass up. This article will make you a better role-player. I guarantee it.


Making the Party: Wedge Issues
This article is almost as important as the other ars ludi article. This one pertains to an all-too-common problem inherent to our hobby. People who get along well enough to sit around a table and share storytelling duty, as is our wont, tend to be of a similar mindset when it comes to what is “cool” in a character. Sometimes, we find ourselves in a situation where we have two people who essentially want to play the same character, or at least they want to play their characters so similarly to one another that they may as well be. This article has to do with finding a niche that sets your character apart from the pack. Like the previous article, I believe you will find yourself playing more powerful, unique, and memorable characters after reading this page.


Star Wars: Shadows of the Empire Soundtrack on Youtube
This music is fantastic, and really will get you in the mood to ignite your lightsaber(s) and use the $%^&ing Force. I listen to it often while working on this page, which is a long and arduous process that would bore me to tears without such stimulating background music to keep me motivated.


I am open to suggestions. If you have any ideas or requests for further links and resources, please let me know by leaving a comment here.


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Links and Other Resources

Star Wars - Knights of the Old Republic Duskreign